AI Insights · Timothy · October 2021
Top 5 Arcade Racing Apps in Europe Q3 2021
Discover the performance trends of the top 5 arcade racing apps in Europe for Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 arcade racing apps in Europe saw varied performance across downloads, revenue, and active users. Here's a closer look at the trends for each app based on Sensor Tower data.
Need for Speed No Limits
Throughout Q3 2021, weekly revenue for Need for Speed No Limits showed fluctuations, peaking at approximately $207K in early August. Weekly downloads started strong with around 227K in late June but gradually declined to 134K by the end of September. Active users also saw a downward trend, starting at 933K in late June and falling to 670K by the end of the quarter.
Asphalt Legends Unite
Asphalt Legends Unite experienced a significant spike in revenue, hitting $162K in early August. Downloads remained relatively stable, hovering around 120K to 137K throughout the quarter. The active user base stayed consistent, with a slight dip from 361K in late June to 324K by the end of September.
CarX Drift Racing 2
CarX Drift Racing 2 maintained a steady weekly revenue, peaking at $44K in the final week of September. Downloads showed an upward trend, reaching 90K in mid-September. Active users increased from 252K in late June to 313K by the end of the quarter, indicating growing engagement.
Rebel Racing
Rebel Racing saw a notable increase in weekly revenue, peaking at $42K in late August. Downloads also showed significant growth, reaching 122K in late August before declining to 67K by the end of September. The active user base grew from 498K in late June to 639K in late August, before decreasing to 500K at the end of the quarter.
Asphalt 8: Airborne
Asphalt 8: Airborne saw a peak in weekly revenue at $29K in early September. Downloads fluctuated, peaking at 171K in early September before settling at 127K by the end of the month. Active users increased from 367K in late June to 428K in mid-September, before dropping to 369K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.